Storage Informer
Storage Informer

Tag: social media

Is there a technical Sociological term for “truthiness”

by on Jul.09, 2010, under Storage

Is there a technical Sociological term for truthiness

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I’m going to Bitnorth in August. Its going to be geeky and awesome, and I can’t wait. I have to present. Everyone going has to present. I wanted to present on the idea that there since there is still a digital divide, is it possible that the new social rules that are emerging will impact a population that can’t participate in creating these new rules. And is that a problem?

But given the situation in the Gulf of Mexico (I’m from the Florida Panhandle), I’ve changed my idea just a little bit. I’m actually writing this blog post in the hopes that someone can help me with some terminology.

The background story

Since all of my family and lots of my friends still live on the Gulf Coast, I get pretty frequent updates on what is actually going on. What I hear from them is different than what I hear on the news up here in New England (where this week I heard more about Linsday and LeBron than the oil spill), or even in the newspapers back home.

Friends from a bit further west of my family (New Orleans to be exact) say the same thing – the news that is being reported is not matching the reality that people are seeing and living.

What is going on in the Gulf is very strange.

We know millions of gallons of oil are being dumped into the Gulf of Mexico, and they are using an extremely toxic substance to break up the oil, and that they may have drilled into a methane bubble. What we don’t know is what impact that will have on the health of the residents of the Gulf Coast, because no one is sharing the information that could help Gulf Coast residents and visitors come to their own conclusions about the dangers of living near this oil spill.

Back to my Bitnorth presentation

Here’s my idea – what happens when in this day and age information imposters use social media to control the message about an event that will impact everyone? What happens if information imposters are very social media savvy, and are able to use “truthiness” to futher their own agenda? What happens when information imposters are able to game the system to seem as if they are more relevant than people or organizations trying to get the real information out there to people? What happens if these imposters know how to work people to gain their trust, so that they are the ones with high affinity?

What happens to our idealistic view of how social media can be used to improve and connect the world?

My main question for all of you is this: is there a technical term for this concept of “truthiness”?

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Can Web 2.0 save the world?

by on Oct.14, 2009, under Storage

Can Web 2.0 save the world?

Remember the age of Web 1.0? Back when it took all night to download one song on a 57k dial-up? Today we have broadband and iTunes and dial-up is a distant memory in the era of Web 2.0. According to Tim O’Reilly and John Battelle, organizers of the upcoming Web 2.0 Summit, “To understand where the Web is going, it helps to return to one of the fundamental ideas underlying Web 2.0, namely that successful network applications are systems for harnessing collective intelligence, meaning that a large group of people can create a collective work whose value far exceeds that provided by any of the individual participants.” Like for example, the Web 2.0 intersection of volunteer computing and social media that is Progress Thru Process (PTP). I wrote about the PTP Facebook application six days ago when it had just over 127,000 fans. Today it has 129,596 fans. All the fans who have downloaded the PTP application are donating their spare CPU cycles to power humanitarian research. Their collective CPU power ranks in the top 250 of the world’s supercomputers. PTP is a demonstration of how Web 2.0 provides people like you and me, one by one, the collective power to do something, amazing.

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URL: http://blogs.intel.com/csr/2009/10/can_web_20_save_the_world.php

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Intel’s® Atom™ processor CE4100, Gametree.tv and Online gaming, goodbye to consoles?

by on Oct.13, 2009, under Storage

Intel’s® Atom™ processor CE4100, Gametree.tv and Online gaming, goodbye to consoles?

Intel recently unveiled the Intel® Atom™ processor CE4100, the newest System-on-Chip (SoC) in a family of media processors designed to bring Internet content and services to digital TVs, DVD players and advanced set-top boxes. Also, Intel has invested $500K in TransGaming a Canada based company which is launching an on demand gaming service called Gametree.tv. If successful could this eliminate the need to buy separate consoles like a PS3 or Wii?

I have in the past paid for subscription services like Netflix and Blockbuster for movie rentals. This makes sense if you are an avid movie watcher and get the convenience of renting by mail, locally or watching streamed. The thought has often crossed my mind on why something like this is not available for games. The current model where you buy a console and then are limited to games for that console only seems too heavy and “unstreamlined”. And if you have a family with teenagers you can relate to having 3 current game consoles (I have a PS3, PS2, Nintendo Wii, Nintendo Gamecube, Sony PSP, Nintendo DS and all previous versions of Nintendo consoles) you have to wonder why we can’t have a service that combines these so we don’t have so much hardware to store (except maybe handhelds where the usage model is different).

Also take into account that you buy a game for $40-$50 vs a subscription service that offers a multitude of games seems like a win win for the consumer. Now how about the game companies and publishers?

Granted that each publisher and console company wants their share but maybe by combining their games in a subscription pool there can be cost benefits by getting games to audiences that may have never played their game due to the cost of buying yet another new game. This should be an attractive option to smaller game publishers to get their games to a large audience without having them buy a lesser known game.

We are moving towards an era of consumer electronics that move away from the linear model to a multi streamed internet model with a wide variety of choices like internet, 3d gaming, social media to complement the TV. An online gaming subscription service seems to be where we will be in the future.

Your thoughts?

URL: http://feedproxy.google.com/~r/IntelBlogs/~3/q1oC_x3MeoI/

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