During GC&apos09 Senior Producer Mathieu Girard from Ubisoft took some time and showed us their brand-new gaming title R.U.S.E. which will show up in 2010. R.U.S.E. is a strategy game with a completely new game engine which allows ultra fast zooming and offers new AI and physics capabilities.
R.U.S.E. seems to define the genre of real time strategic game play completely new. Based on a new game engine called Iriszoom gamer will be able to zoom in and out the battle field within seconds without any glitches or frame drops. So what we could see in this short presentation of R.U.S.E. was quite amazing.
And this really done in real time. In order to do this smoothly all 3D objects are stored in a huge database and will be rendered while the player is seeing them. This means that you need a fast microprocessor with multicore architecture and high memory bandwidth. That&aposs why Ubisoft / Eugen Systems decided to optimize R.U.S.E. for the Intel Core i7 micro architecture.
Eugen Systems multi-threaded R.U.S.E. completely. But instead of putting AI on one CPU core and physics on another they split up the whole application into micro-jobs in order to achieve the best and most efficient usage of the available processor hardware. This results in several tasks which can be loaded well-balanced on two, four, eight and even on twelve cores.
So, have a look at the video interview and the game demo and enjoy it. It&aposs really fun!