Storage Informer
Storage Informer

Visualize this! Game Demos – Smoke, Pet Me, Destroy the Castle and Horsepower

by on Jun.19, 2009, under Storage

Visualize this! Game Demos – Smoke, Pet Me, Destroy the Castle and Horsepower

Welcome to Episode #4 of Visualize This! where we talk about topics relating to Visual Computing. Our guest today is Scott Crabtree, Engineering manager in the Visual Computing Software Division and will share the game demos developed by his team and discuss tips and techniques on how to use parallel programming techniques combined with the power of multi core processors for enhanced game performance.

Direct download link to the high quality MP4 video file (250 MB)

News :

1. a new whitepaper Multi-Threaded Fluid Simulation for Games was published on the vc site last week. This also includes the Kaboom code and binaries for download.
This paper talks about how game developers can use the full potential of the CPU by proper threading for multi core architectures and is focused on computational fluid dynamics. You can read this whitepaper at

2. Thread like wildfire program is running. Turn in your entries by June 30th showing us what you did with the Smoke tech demo and be eligible for the June drawing of 5 Gamestop gift certificates worth $100 each. You can get more details at

3. On May 29, 2009, the judge panel for Level Up 2009, the Intel® Visual Adrenaline game demo challenge, was announced. For the first time, this year’s contestants will be judged by a panel that consists of pioneering game developers (Sid Meier, Will Wright…) who helped shape the industry, as well as a team of experts from Intel.

Level Up invites professional and aspiring game developers to create a game demo in one of three categories: Best Threaded Game, Best Game-On-The-Go and Best Game Optimized for Intel® Graphics. All participants are provided access to Intel tools and development kits for multi-core, mobility and graphics to help along the way. Winners receive prizes ranging from all access Game Developer’s Conference passes to new high-end gaming machines to the chance to present their demo to industry luminaries at an upcoming Visual Computing summit.

Game developers have until July 1, 2009 at 3:00 p.m. US Pacific Daylight Time to submit their concepts at

Show Notes :
1. Your team creates demos, what is the purpose of doing so?

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