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Visualize this! GPG CEO Chris Taylor on Demigod and its use of GPA

by on Jul.06, 2009, under Storage

Visualize this! GPG CEO Chris Taylor on Demigod and its use of GPA

Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network.

Our guest today is Chris Taylor CEO Gas Powered Games. Chris will talk to us about the making of their latest game Demigod.

Direct download link to the high quality MP4 video file (250 MB)

News :

E Release 2.1 of the Graphics Performance Analyzer toolset launched this week. Get more details at http://intel.com/software/gpa

E Mark Randel from Terminal Reality wrote the second post of his blog series on highlights and challenges during the development of Ghostbusters. . You can read his posts at his blog on the Intel software Network. http://software.intel.com/en-us/blogs/author/mark-randel/

E New paper was published on site: Designing artificial Intelligence for games part 2 V this paper talks to the context of the decisions made by a intelligent agent. Read the paper at the url http://software.intel.com/en-us/articles/designing-artificial-intelligence-for-games-part-2/

E Would you like to meet the Intel Software Network team? We are releasing a series of videos to introduce the people behind the names that you might have been interacting with. you can watch the first video on Youtube (http://www.youtube.com/watch?v=H0TTCKFhf6w) or my blog at http://software.intel.com/en-us/blogs/2009/06/24/meet-the-intel-software-network-team-in-1-minute/

E Thread like Wildfire incentive program continues. We had released the source code for the smoke tech demo. We know that a lot of our community members have downloaded the source code, So tell us what you have done with this code. You can submit a video, source code, screenshots, or a white paper and be eligible to win one of the 5 game stop gift certificates that we will give out each month to the best entries. More details can be found on http://www.intel.com/software/thread-like-wildfire

Questions
E Tell us about your background? How did you get started in game development?
E You have recently released your latest game Demigod. What inspired this game?
E What are the key technological advances in Demigod. (can show a clip here)
E What was the best part of working on this game? (show a clip of something fun)
E What was the most challenging and how did you address the challenge? (show a clip of something that was challenging)
E Did you use any Intel tools or other resources in the process of developing the game? (show clips of which pieces were improved using GPA)
E How did the use of GPA help in the development of this game?
E How has it been partnering with Intel?
E Are you learning about /looking at any new technologies that you think will be important going forward in game development? Where do you see game development headed in the next 2-3 years.
E What can we look forward to from GPG?

You can watch Visualize This! live alternate Tuesdays at 2:30PM Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.

You can also automatically receive new show episodes as the become available. Subscribe to the Intel Software Network TV feed in your favorite aggregator (iTunes users, click here), or sign up to get an email when new episodes are posted.

Follow @isntv on Twitter to get notified when a live show or event is about to happen on Intel Software Network TV. Dont miss out!

URL: http://feedproxy.google.com/~r/IntelBlogs/~3/REz0EoUEGZM/

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